Instructional Design for Serious Games Free Webinar
Jointly with the E-Learning Network, ALT will be running a free 90 minute lunchtime webinar.
8th December 2009 12:00-13:30
There is currently much debate over the exact definition of a ‘Serious Game’. This has led to wide variety of development practices in which their design runs the risk of being unbalanced by any number of factors, such as technical limitations or focussing too much on graphics or pedagogical learning outcomes.
This session will explore the skills which game designers can bring to the development process, and how those skills can provide coherence between other competing factors. For example, how techniques of pace, discovery, conflict, and reward systems can be used to provide engaging learning environments.
How do you build a learning game?
There is now a legitimate place for game based learning in the workplace and education with evidence and case studies to support the effect that learning games have. This session will look at how learning games are being developed and what you need to consider. With a range of platforms and software tools available we’ll take a look at the options that are available including OpenSim, iPhone SDK, Thinking Worlds, Unity and Flash.
How to take part in the webinar
The session is free to all eLN and ALT members. If you are a non eLN/ALT member your participation is welcomed, together with your consideration to join either or both organisations as a member.
Booking deadline: closing date for bookings: 1 December.
The webinar will be hosted in Elluminate. Details will be emailed a week in advance to those who have registered to participate.
To take part in this event, please complete the booking form.